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Saturday, 22 May 2010

Prince Of Persia: The Sands Of Time Review (3/5)


Let's get straight to the point: where does "Prince of Persia: Sands of Time" fail as a motion picture? Firstly, there's the ending: without true spoilers, there's a major sense of antithesis without humour (aka a "they woke up, it had all been a dream" moment) which proves wholly jarring and ruins the general storyline of the flick. Adding to this is the overriding feeling that "Prince of Persia" is aping its video game heritage to the point of obviousness, for example the blatant "Assassin's Creed" angled-shot in the film's epic introduction, and the mission-like structure of some battle scenes included. These two flaws add to the fact that eventually Jake Gylenhaul and Gemma Arterton's on-screen bickering becomes irksome (to say the least), detracting from the otherwise interesting (though lengthy) plot. If "Sands of Time" had perhaps suffered a delay until Holiday 2010, some of these lofty flaws might have been ironed out, but as it is this is simply a better video-game adaptation than all that have come before it, instead of being a great film to watch.

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