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Sunday, 14 March 2010

Mass Effect 2 Review (5/5)


The original Mass Effect was a fun but flawed sci-fi, taking place in the far future and seeing your character, Commander Shephard, make some tough decisions as he strived to save the galaxy from the Reapers. Now, with Mass Effect 2, each and every one of those decisions has consequencces, and if you owned the previous game, you will feel the impact of these at crucial moments in the plot. If not, you can simply create a new Shephard, and you'll be given a basic overview of the pre-set choices made in the last game then taken straight into the action. I'd personally suggest you opt for the former approach and buy the original (now selling for £10), as the fun ramps up considerably if you do. ME2 sees Shephard resurrected from the dead after an ambush by the Reapers in space, and now that his original team have disbanded, it's his job to find a new bunch of warriors and prepare for a suicide mission against his foes. If this premise sounds like something out of a movie, that's because this entry by Bioware has been made to feel like a blockbuster, and that shows in the superb graphics, improved battle gameplay and interesting storyline, all of which have to be seen to be believed. As a sequel, Mass Effect 2 is pretty much perfect, and bar a couple of irritating plot holes and lengthy sequences, it's also pretty much the perfect game. Just bear in mind that it's the second game in a trilogy, and like its predecessor, every choice you make will have a large impact on Mass Effect 3...

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