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Friday, 22 October 2010

Vanquish Review (7/10)


Amongst Halo: Reach, Medal of Honor and Call Of Duty: Black Ops in the great arms race of 2010 comes an unlikely contender from Japan: Vanquish. Made by the same developer of the crazy and whimsical slash-em-up Bayonetta, Platiunum Studios, Vanquish sends players to an alternative time-line in the future, giving them the chance to fight it out with demonic creatures, age-old rivals and giant bosses in intuitive ways. The slow-motion mechanic used for jumping and near-death confrontations works well for the most part, but sometimes feels at odds with the rest of the title, while the general shooting aspects feel as tight as those found in other third-person hits like Mass Effect 2 (10/10). Where Vanquish lets the side down in its story: there isn't much more than the premise I just outlined, and so those expecting a sci-fi epic on the scale of Bioware proportions will be greatly disappointed. Nevertheless, Vanquish is a more solid shooter than Medal of Honor (5/10) despite its lack of an online mode, and can be taken as a nice alternative once gamers are done with Halo: Reach (10/10) and COD (the review of which will hit a week after release)!

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