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Thursday 21 October 2010

Mirror's Edge iPhone Review (8/10)


Mirror's Edge (6/10) proved to be a Marmite-esque title for Xbox 360, Playstation 3 and PC: its dedicated fan-base highlighted the superbly colourful graphics and interesting scope, while journalists aplenty slated the release for a weak storyline and unforgiving difficulty spikes. Almost two years on from that instalment, we receive a port for the Apple iPhone, and it's safe to say this version will probably please more gamers than the original. Take the difficulty: while certain levels of this side-scrolling version are more challenging than others, the general challenge is never so overwhelming that casual gamers cannot hope to progress. Take the story: while, for better or worse, it played a large part in the original, here it is simply used in loading screens to give some game context, so can be given or taken and is neither weak or emotional. Take the graphics: iPhone titles barely ever look this good, and even the protagonist- Faith- looks realistic for a handheld instalment. All this seems to indicate a 10/10 iPhone game, but what can hold Mirror's Edge is perhaps the most vital element. Game-play is finely tuned, but the controls can be a touch unresponsive at key points in your speed runs across beautiful rooftop vistas, and so cause unnecessary deaths which may alienate some. However, overall Mirror's Edge for the iPhone is a much improved game, and now at 59p is essential for gamers.

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