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Tuesday, 10 August 2010
Halo: The Fall Of Reach Review (8/10)
Halo: Reach looks to be the biggest sci-fi FPS in a good while, with Bungie already calling it "the ultimate Halo game", and Microsoft prepping it up as the big hard-core title this Autumn (alongside Kinect as the big development in 360, but more on that later), so I thought it a good idea to enhance my knowledge of the conflict of Reach before entering that particular adventure on screen. Step forward Halo: The Fall Of Reach, the first of seven novels chronicling the events of the first two games and some of the moments after the trilogy's end. The Fall Of Reach tells the tale of Spartan 117's (aka John) rise to become the Master Chief through snippets of his life in the UNSC Marine Corps, eventually showing us his entering of the MLONJIR armour (his iconic character in the trilogy) and the death of his friends and race of Spartans on Reach. The story itself is often invigorating, offering glimpses of what first led to the conflict with the Covenant, and how the alien enemies managed to find this defence colony, but where this novel finds its problems is in its title: little information or perspective is given with regards to Reach, and so it feels like this should have been called "The Build-Up To The Fall Of Reach", only giving minor details of what actually happened on the planet's surface towards the end through radio communications and comm signals. It does, however, provide a fully interesting romp, and deserves to be read as to the companion to Halo: Reach, which will surely give the full experience of what really happened on Reach!
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