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Wednesday, 11 August 2010
Super Street Fighter IV Review (9/10)
Try as they might, no other fighter can ever eclipse the storming success of Street Fighter: ever since it wowed arcade-goers in 1987 with its fast-paced combat and spectacular graphical scheme, the franchise has continuously gone from strength to strength, to the point that in 2009 the fourth incarnation, released for Xbox 360 and Playstation 3 and simply dubbed Street Fighter IV, was heralded as one of the best fighting games of all time. Hardened fans no doubt already know, then, that with every new version of SF comes a "Super" version with improved technology, better visuals, more characters and a different plot, and this edition is no different: Super Street Fighter IV is a harsh introduction to an intensely difficult series, but if and when you work at it you'll find yourself rewarded. As usual for this genre, the plot is very thin, but features some nice anime cutscenes to watch with the 30 different characters (all with different looks and feels). Each arena is stunning to take in, with lots of nifty background details to watch out for, though of course you won't have tons of time to do so as you'll be fighting for your place in the next match constantly. Like I said, SSFIV chucks you in at the deep end with no knowledge of the controls bar the instruction manual, and even that won't get you too far. Heck, I'm still learning some of the ultra moves! But nevermind, in the end Super Street Fighter IV is everything it should be, and deserves to be in every 360 and PS3 owner's game library this year!
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