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Tuesday 1 June 2010

Alan Wake Review (4/5)


Five years; that's how long Remedy fans have been waiting for the 360-exclusive "Alan Wake" to hit shelves, and now it's finally here. The psychological-horror focuses on the fictional author Alan Wake as he tries to forget his writer's block by going on a vacation with his wife. Trouble is, Alice Wake had other ideas about Alan's profession, and after a heated argument she goes missing and a Dark Presence appears. To beat it, players will have to use Alan's trusty flash-light and pistol, travelling through woods aplenty to find his wife. This set-up provides game-play on a scale never seen before, disabling enemies through light then gunning them down before they strike is a truly ingenuous idea. At times, the graphics border on life-like realism (especially at night), but at times they can also border on totally unbelievable, so it's a 50:50 situation in that area of the game. "Alan Wake" takes the biggest hit from its short lifespan- admittedly, the first runthrough will take you 8-12 hours, but after that bar some DLC which will expand upon the confusing ending you will feel pretty short-changed for your £40, as with "Splinter Cell: Conviction" and "Just Cause 2". If you can handle that, then "Alan Wake" boasts some of the best story-telling methods ever seen in a video game, along with some truly spectacular game-play, and it's still definitely worth a rental. But, was it worth the wait? Not totally, which is a crying shame.

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