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Sunday 12 September 2010

Spider-Man: Shattered Dimensions Review (8/10)


Spider-Man certainly hasn't had an illustrious history in video gaming: movie adaptation Spider-Man 2 is considered to be the best title featuring the webbed wonder, and yet still upon closer analysis isn't that great. So, predictably, anticipation wasn't high for Shattered Dimensions due to the countless times fans have been let down before. But if hard-core Spider-fans choose to opt out of buying this fresh new release, they'll be missing out on a winner: Shattered Dimensions successfully combines four different game-play styles together, with only repetition encountered in the second half stopping it from acheiving Arkham Asylum (10/10) greatness. Critics have already complained the plot is too slim, however look back at most Spidey games and there wasn't much of a cohesive story there, either. The only problem I found here is that at times the game tried to get tangled up (pun intended) in the main stories of its respective comics, and in doing so alienated me, a fan but not hard-core comic reader, and probably the target audience of 16 year-olds looking to kick butt as four Spider-Men. The dimensions are as follows: Amazing (4/5), boasting simple Spider web-based fighting and some great comic animations, Noir (3/5) allowing for a more stealthy approach, yet getting caught up too much in the shadows to truly be the Silent Predator mode, 2099 (4/5), a futuristic brawler featuring fun free-fall sections but that are too sparse in-between, and Ultimate (4.5/5), getting my vote as favourite for its style and light fighting. After 6 or 7 hours of continuous play, Shattered Dimensions' repetition did tire on me somewhat, but having left it then come back the problem was pretty much solved, though sadly not unforgivable. Basically, this is the best Spider-Man game we've seen SINCE Spider-Man 2, but due to a couple of flaws won't match up to the best of Batman.

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