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Sunday, 30 October 2011
Forza Motorsport 4 Review (9.5/10)
I'd started to lose faith in racing games recently- too often, developers have left an iffy storyline take too much precedence in their products, and this has resulted in a disjointed overall package. I was wrong. Forza Motorsport 4 is by far the best entry in its genre available on the market, packed with soul from its extensive Top Gear features (car bowling, test track time trials, car football, Jeremy Clarkson's comments in Autovista mode, the list goes on) and made more innovative than ever by the implementation of Kinect compatibility. Of course, the new stuff would mean nothing if the core gameplay experience was duff, but this is Turn 10 Studios we're talking about: as with its predecessors, the engine is virtually flawless, accessible to newcomers thanks to the optional racing line and brake assist yet great for hardcore fans in that these options are by no means mandatory. The World Tour mode really sucks you in this time, showcasing every track in the game and really taking you on a journey from the lower classes of vehicle to the Formula 1 racers, so that by the time you reach the professional stage you've got more than enough experience in tactics. I can't go any further without remarking at the sheer ambition of the visuals- this is what the next generation of video gaming graphics will look like, a stunning rendition of modern day cars and locales that is about as close to photo-realistic as the Xbox 360 has come in its seven years at retail. In fact, that photorealism applies to the whole experience- Forza Motorsport 4 is the definitive racing experience in all aspects, pretty much a 1:1 replication of what driving any vehicle feels like in this modern day world. There's still something lacking in the gaming department in that there's no plot to really make this Game of the Year, but it doesn't get much better than this in the racing genre!
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