Ubisoft
already scored a winner with the release of Assassin’s
Creed III earlier in the Autumn Of Gaming, but can they replicate that
quality of success with their latest first-person shooter FarCry 3? In short, not quite, but it’s still one heck of a ride.
Taking place in a separate universe to previous entries in the series, this
instalment focuses on a holiday-set teen who finds himself forced to take arms
when his friends are captured and auctioned for slavery on the most dangerous
island in the world.
This premise
seems set for greatness, with the potential for a developing character arc of a
man who takes a journey from being a simple tourist to a trained killer and
warrior at first feeling limitless. It’s a shame, then, that in the end Jason
Brody’s transition between occupations is rather swift, with just a few moments
of genuine psychological conflict genuinely having their intended impact and
the ending allowing for a solitary genuine sense of choice in the final actions
of this flawed protagonist. Indeed, many effective plot-based moments
essentially segueway into basic FPS missions that aren’t very cleverly
disguised, no matter how strong the narrative ploy involved in initiating such
rudimentary objectives.
Looking on
the positive side, though, FarCry 3 has
plenty of strengths. Visually, the impact of the huge open-world has all the
same splendour as the likes of Just Cause
2, Grand Theft Auto IV and Batman:
Arkham City before it, and while it perhaps bears the most striking
similarity to the former, Hoyt’s set of islands are certainly diverse and have
a lot of choices in terms of gameplay style and extra excursions. Ubisoft even
ape Assassin’s Creed to an extent,
using eighteen sparse radio towers virtually as synchronisation points in a
manner that feels unoriginal yet effective. On top of that, despite the
predictability of the main objectives, the core FPS engine intact here is
definitely a step up here from FarCry 2,
showing how far the developers have come since that Xbox 360 launch title
shipped in 2006.
Moreover, the
soundtrack works incredibly well at times, often reflecting the mood of the
protagonist and/or situation with alarming realism that should have a profound
impact on the player. It’s a shame that there aren’t more groundbreaking
setpieces like an early drug-field burning mission which involves a Skrillex
tune, as surprisingly this is one of the defining moments of the experience and
is barely rivalled by any other mission in the game. There’s actually quite a
sense that the first three quarters of the game are far more accomplished than
the majority of its clmiax due to their emphasis on the strange but gripping
character of Vaas, a man clearly derailed by his experiences on the island to the
point that even his deranged family have turned against him.
Once Vaas’
role in the storyline is completed for reasons I won’t spoil here, FarCry 3 begins to lose its narrative
momentum, struggling to find a meaningful way forward that will genuinely compell
the player as much as the ‘friend rescue’ arc of the first half and indeed the
hunt for the deep antagonist in the third quarter. I can understand why
Ubisoft’s writing team chose to give Vaas the ending they did, but bar a few
small highlights in the climax of the campaign I can’t help but wonder the
storyline would have better off ending around there, seeing as the multi-choice
conclusion feels a little old-hat this late in the current generation. FarCry 3 is a hard one to rate, then- in
the end, I’ve stuck with a score that shows my annoyance at the increased focus
on standard FPS missions after the true innovators are out of the ways, but
ultimately still my profound love for the open-world, mostly impressive
narrative and great gameplay engine Ubisoft Montreal have created here.
With a
bit more polishing and innovation, the developers really could ensure that the
sequel to FarCry 3 will be a genuine
Game Of The Year contender when it inevitably enters development thanks to the
fairly strong sales. This is undoubtedly a solid redefining of the FarCry franchise, but there’s still work
to do.
8/10
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