SEGA have today announced the development of Alien: Isolation. A new instalment in Ridley Scott's iconic science-fiction horror franchise, the game is developed by Creative Assembly, and explicitly aims to recapture the thrilling, claustrophobic scares of the 1979 original film.
In contrast to recent titles based in the franchise's dense mythology, though, such as the mediocre Aliens Vs. Predator and the rather abysmal Aliens: Colonal Marines, Isolation's narrative takes place fifteen years after Scott's classic motion picture, its protagonist being the late Ellen Ripley's daughter Amanda, who's currently on the hunt for the truth about her mother in the ruins of the Nostromo. Coincidentally enough, the removal of the letter 's' from the title, whereby the tonal focus is on Alien as opposed to Aliens, could be the alteration necessary for a franchise breakthrough.
That Creative Assembly hope to refine the flawed elements of previous franchise entries is doubly apparent. Rather than featuring hundreds of Xenomorphs to mow down in true gung-ho FPS style, this standalone outing will house just one central antagonist, one Alien, which is virtually indestructible and requires players to survive their encounters, let alone gain a victory in them. Should the development team actually fulfil the substantial promise of this ambitious project, then Isolation could very well become a classic horror in its own right. No pressure, then...
Alien: Isolation materialises on the motion trackers of video game retailers worldwide for Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and PC in late 2014.
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